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The light tracking on this game is sooo cool. I also think the sound element is great. The whole design is super cohesive. 

This is one of the cutest most endearing games I have ever seen. Truly, I love everything about this game. From the aesthetic, to the way it plays, I am emotionally attached to this game. Also A+ for the sound effects. Love  

Shadow and light is really an attractive mechanism. But I think that let the shadow part not be completely dark, but a little fuzzy outline will have a more terrifying effect.

I like this dark game scene, giving a sense of mystery. This light and shadow effects add a sense of mystery. This game is telling a story. It makes it meaningful.

Love the aesthetic and the sounds of the game, especially you are using different background music in different scenes that help the storytelling. The spotlight is definitely a unique experience design that mystifies the game exploration. As what you've talked about before, the player may get lost in the game. So maybe a hidden lighthouse in the map that could lighten the whole game and guide the player is a potential.

I love the design and aesthetically, the fog and the spotlight look amazing in this game. It also provides a really professional vibe to me. 

I'm not totally sure why, but this game feels smooth and official. It's almost to the level where I would pay for it on steam and then genuinely enjoy it. I'm not sure what the overall intentions are with this, but I would highly suggest returning to this project and getting it to that level because it's so close!

The whole style is cool and reminds me to think of the game called "little Nightmares." which is one of my favorite video games. Also, I like the idea that the main character would be shot in a spotlight, which makes people can concentrate when they play this game.  

The lighting is genius!!! I can't believe how simple yet effective it is!! The space/settings you guys were going for is the perfect companion for that lighting. Information wise it's almost like a 3-d game on a plane since players can only see where the lights are rendered. The combo of in-media res and introspection is really interesting and executed very well.

The art work, design and style aesthetic for this game was amazing and I loved it. The fog and lighting effect in the game was really well executed. I did end up getting lost on the map though and could not figure out my way. I think it would be interesting if you could experiment with lighting in a way that it guides the player to where they are supposed to go. 

The visuals in the game were great but I think you could play around with typography to make it consistent with the overall aesthetic of the game. 

Really beautiful art style for this one.  I love the character and the world design as well as the concept  behind it of collecting lost memories. A few bugs, but only a few that impede gameplay. The cubes need to be tagged as ground so that the player can jump off of them after pushing them. That should be a quick fix. The player's health also feels too high or the obstacles don't do enough damage, the enemies don't do any damage at all. Consider locking the rotation of the enemies as well, as well as maybe implementing a way to defeat them.

This is so far my fav one!!!! The overall design and game mechanism are amazing, it's defiantly a very well complete game. It's very interesting to play with, even though I haven't gone to the final win scene. I also sent this game to my friends to play with, they all like it hahaha. By the way, the game design is lit!

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Beautiful design in both visual and play! Due to the spotlight, I became so curious about the environment kept touring when playing. I loved the scaled objects which enhance the fictional and fantasy experience. Coherent typography in the dialog and a navigation map of each level would elevate the game experience!  

I loved the lighting in your game so much! I know there was talk about making things more visible, but I think it's good as is. I personally appreciate the element of mystery. It reminds me of some parts in the pokemon games where there's darkness and the player uses a light to move around in the caves.