This is an adventure game that the player, a black blob, explores two rooms and avoids obstacles. The black star can make the little black blob grow stronger. When collecting all items, the black blob gets stronger and become best one. The aesthetic materials were inspired by my favorite game" Give It Up!".  The traps are needles on the ground. When the black blob touches needles, the game is over. 

At first, I do not convert my assets to a prefab. I found that I need to copy assets and set them one by one when I created the second scene. After that, I started to convert assets to prefabs. I found that the prefab system help me save much time.  

At last, I started to think of how to change to the "Win" scene.  My thought is that the player went to the Win scene when the player collected all items. I added an if statement into the script of the player. I write a statement that if the score is equal to 35, the scene changed to the Win scene. 

There is a bug that I have not fixed yet. When the player opened the door and entered another room, the score in another room was initial value,zero.   After collecting the first item in the second room, the score started to accumulate.  I think that I might make some changes to the script of the public variable.  I cannot find any relevant tutorials on the Internet.  So, I have not fixed this bug yet. Moreover, when I played the game, the player touched the needle and the game was over. After restarting, the score was not the initial value. The scores in the previous game were accumulated into scores of the present game. This is also another bug that I did not fix.

If I have more development time, I would fix the bug and design enemies that can move around. Adding more obstacles and traps increases the game's difficulty and  makes the game more playful and funny. 

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assignment 1.zip 28 MB

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This is a good example that simplicity in design can help a storyline shine through. Theres a few little hiccups in some of the features but honestly I couldnt take my eyes off of your cute little animations. Its effective and I really liked it

This little dark cloud game is so much fun. I like the assets you drew. It's simple and straightforward. The background music also much the game design very well. Using only black is a wise choice. It gives your work more characteristics.

I really liked the idea. The blob is so cute and its animation is really fun. I got slightly confused by the score UI as some of the text overlaps the black wall and is hard to read. That can be easily fixed by adding a rectangle behind the score text. I loved playing the game. It's great aesthetically. I felt the blob moves slightly slow. You could perhaps add a sprint feature to the game, which allows the blob to move faster if some key is pressed.

it is a cute idea, a black blob's exploration. the aesthetic part is beautifully done.  the blob moves very slow, then I thought, it is a blob! it should be slow. :D It would be fascinating to see in each level blob gets bigger! 

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